AI Insights · Timothy · January 2022
Top 5 Bubble Shooter Games Performance on Android in Poland - Q4 2021
Explore how the top 5 bubble shooter games performed on the Android platform in Poland during Q4 2021, with insights into weekly downloads, revenue, and active user trends.
In Q4 2021, the top 5 bubble shooter games on the Android platform in Poland showcased varying performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Bubble Shooter
This game saw its weekly revenue peak at $364 in late September, followed by a gradual decline to $145 in mid-December. Downloads showed an initial increase, peaking at 8.2K in late October, before gradually decreasing to around 4.9K by the end of December. Active users increased steadily from 27.1K in late September to a peak of 41.3K in early November, before declining to 35.5K by the end of the year.
Bubble Shooter - Classic Pop
Weekly revenue for this game displayed a fluctuating trend, starting at $561 in late September and ending the year at $328. Downloads increased notably towards the end of the quarter, reaching 7.4K in the last week of December. Active users remained relatively stable, with minor fluctuations, starting at 91K in late September and ending at 94.8K in December.
Bubble Shooter
This title did not generate any revenue in Q4 2021. Weekly downloads saw a decline from 8.3K in late September to 3.2K by the end of December. Active users also decreased over the quarter, from 32.5K in late September to 23.5K in December.
Bubble Shooter Rainbow
Revenue for this game was minimal, peaking at $49 in early November. Downloads, however, showed a strong upward trend, peaking at 8.6K in the last week of December. Active users rose from 20.3K in late September to a peak of 32.7K in late November, ending the quarter at 31.4K.
Bubble Shooter - Home Design
This game did not generate any revenue during the quarter. Downloads saw a peak of 1.7K in the last week of December, following a general downward trend from 1.3K in late September. Active users varied, starting at 2.9K and fluctuating throughout the quarter, ending at 2.6K.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.